Great Siege: различия между версиями
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<td>[[Файл: | <td>[[Файл:Gs_ranking.png | 400px]]</td> | ||
<td> | <td>In the ranking overview the player will find a detailed overview on the individual districts as well as the four boroughs. | ||
Each borough will grant the victory points at another time of day. To get the victory points a player of the tribe needs to control the village when the countdown hits zero.</td> | |||
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<td>[[Файл: | <td>[[Файл:Gs_ranking2.png | 400px]]</td> | ||
<td>The | <td>The player can enable to show the defense modifiers directly on the overview screen.</td> | ||
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<td>[[Файл: | <td>[[Файл:Gs_village.png | 400px]]</td> | ||
<td>The | <td>The defense malus is symbolized by a colored and cracked shield. | ||
The district name '''cannot''' be changed by the player!</td> | |||
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<td>[[Файл: | <td>[[Файл:Gs_village2.png | 400px]]</td> | ||
<td>The | <td>The malus is also listed in the active effects | ||
Also note the loyalty of 1 (Loyalty always remains on 1 for the central city) | |||
Outside of that the village behaves just like a normal village</td> | |||
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<td> | <td>MISSING IMAGE</td> | ||
<td> | <td>A report is sent to all players when a tribe has 80% of the required points</td> | ||
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Версия от 16:41, 29 сентября 2018
Description
The Great Siege is a "King of the Hill" type of endgame. In the middle if the world a big city will spawn with consists of several villages a player can conquer. These villages are called districts and will yield the tribe of the controlling player a certain amount of points for holding them. To win the world a tribe will need to reach a set amount of points.
World Start
The world itself starts like every other world, the only difference is the city in the center of the map. The player can start and do their tasks as usual - farming, attacking other players, recruit, upgrade buildings, etc. But to win the world tribes need to attack and hold the villages that make up the central city. In the beginning there will be some barbarian units within the city, which players have to defeat first (these are regular units, there is nothing special about them). The disctricts are not hard to capture though, as they always have a loyalty of 1 and a defense malus (negative modifier), making it more challenging to hold/defend them.