Description
The Great Siege is a "King of the Hill" type of endgame. In the middle if the world a big city will spawn with consists of several villages a player can conquer. These villages are called districts and will yield the tribe of the controlling player a certain amount of points for holding them. To win the world a tribe will need to reach a set amount of points.
World Start
The world itself starts like every other world, the only difference is the city in the center of the map. The player can start and do their tasks as usual - farming, attacking other players, recruit, upgrade buildings, etc. But to win the world tribes need to attack and hold the villages that make up the central city. In the beginning there will be some barbarian units within the city, which players have to defeat first (these are regular units, there is nothing special about them). The disctricts are not hard to capture though, as they always have a loyalty of 1 and a defense malus (negative modifier), making it more challenging to hold/defend them.
User Interface
|
The central city is always at the center of the map.
It can spawn in different sizes depends on the world settings.
When hovering over the player gets the most important information on the specific district:
Defense modifier (malus)
How many victory points are awarded per day (for holding the district)
And who controls the district |
|
The central city is always at the center of the map.
It can spawn in different sizes depends on the world settings.
When hovering over the player gets the most important information on the specific district:
Defense modifier (malus)
How many victory points are awarded per day (for holding the district)
And who controls the district |
|
The central city is always at the center of the map.
It can spawn in different sizes depends on the world settings.
When hovering over the player gets the most important information on the specific district:
Defense modifier (malus)
How many victory points are awarded per day (for holding the district)
And who controls the district |
|
The central city is always at the center of the map.
It can spawn in different sizes depends on the world settings.
When hovering over the player gets the most important information on the specific district:
Defense modifier (malus)
How many victory points are awarded per day (for holding the district)
And who controls the district |
|
The central city is always at the center of the map.
It can spawn in different sizes depends on the world settings.
When hovering over the player gets the most important information on the specific district:
Defense modifier (malus)
How many victory points are awarded per day (for holding the district)
And who controls the district |
|
The central city is always at the center of the map.
It can spawn in different sizes depends on the world settings.
When hovering over the player gets the most important information on the specific district:
Defense modifier (malus)
How many victory points are awarded per day (for holding the district)
And who controls the district |